The Scene/Level should include the created physics object (PO).
The PO should be able to interact with at least five (5) other objects, without any user input.
The PO should include interactions via:
Collisions
Physics volumes (or triggers)
Trace / Raycast
The PO should react to external physical forces as a rigid body, including the following:
An explosion
Push to impulse
Twist
The scene should be developed solely on a game engine or API / SDK but is not allowed to use any math or physics library, e.g. Rigidbody of Unity Engine. You are allowed to use mathematical functions not mentioned in lessons, e.g. root or trigonometrical functions (sine, cosine, tangent).
The game should include a design document explaining the number of physics objects in our scene, the properties that make them unique, as well as a brief explanation of the physical simulation that will be executed on beginning the game, that should be no more than 1-2 pages long.
The submission should include the project files as well as an executable (.exe) and should be submitted in a compressed file (preferably .zip format)
All applicants go through a series of tests that check their level of English and knowledge of formatting styles. The applicant is also required to present a sample of writing to the Evaluation Department. If you wish to find out more about the procedure, check out the whole process.